Tag Archives: wii

GAMES: Building a Console Arcade


Dark rooms.  Stained floors.  The faint smell of nachos and teenage shame.  These are all things that come to mind when thinking of the classic American arcade.  At The Cave, we’ve tried to put together an arcade of our own with a large collection of gaming consoles, accessories, and CRT televisions.

We have legacy systems such as the Super Nintendo, Sega Genesis, Nintendo 64, and Sega Dreamcast.  We also have a pair of Playstation 2 systems, a Nintendo Gamecube, and a pair of Microsoft Xbox systems for the approaching-legacy division.  We have a total of four Xbox 360 systems and a Nintendo Wii serving as our more modern era collection.  Games for these systems are beginning to approach 250 in number.  As for televisions, we have 4 CRT televisions and an HDTV.

The beauty of our unconventional arcade is that it is a combination of all of our collections.  All of our tastes in games come together in the collection, allowing whoever stops by to experience what we feel is the best in gaming.  From the weird and wacky Katamari Damacy to the party classic Rock Band, you will certainly find a game to love among the stacks of cases.  And though the smell of nachos is replaced by the smell of grass on a lawnmower, the spirit of the classic American arcade is alive and well in the games half of The Cave.

GAMES: Salty Smash Bros.

Salty (sawl-tee) – adj.  To be upset, angry, or agitated as a result of being embarrassed or beaten in competition.

“Yeah, I beat him like 10 times in a row.  Dude was so salty he stormed out of the room.”


If there’s one game that could define the gaming aspect of The Cave, though it’s probably as hated as it is loved, it’s Super Smash Bros. Project M.  Project M is a community-developed modification to Super Smash Bros. Brawl for the Nintendo Wii, and it adds in gameplay mechanics and additional characters from the revered Smash Bros. Melee.


Salt has become a much-used adage between Seth, Brandon, Robert, and me.  It has been driven into our culture through match after match of Project M and other Smash variants, where there must be a winner and a loser.  After a few matches of friendly competition, saltiness starts to become quite apparent through complaints of the game glitches, the opponent using unfair tactics, choosing not to give a friendly taunt before a round begins, and many other ways.


There was a time when The Cave had a presence at weekly Project M tournaments held in Houma, and though those days seem to be over, competition lives on between Seth and me.  The game has almost become second nature to play while waiting for the 7:00PM lifting time, even though the matches may end before then as a result of one of us succumbing to saltiness.  I think that as long as the cave exists, Project M will be on one of the TV screens.